AI Insights · Timothy · October 2022
Top 5 First Person Games in Italy, Q3 2022: Unified Platform Performance
Explore the performance trends of the top 5 first-person games in Italy during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 first-person games on a unified platform in Italy showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable increase in weekly downloads, peaking at around 18.5K in mid-August. Weekly revenue demonstrated an upward trend, reaching approximately $80K in the same period. Active users fluctuated but ended the quarter on a high note, with nearly 393K users in the last week of September.
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced a steady weekly revenue, peaking at around $41K in early August. Downloads surged in late July, reaching 8.8K, but saw a significant drop to 2.1K by the end of September. Active users followed a similar pattern, peaking at 17.6K in early August and declining to 10.1K by the quarter’s end.
Minecraft from Mojang maintained consistent weekly revenue, peaking at about $21.5K in early August. Downloads remained relatively constant, with a slight peak of 1.1K in late August. Active users showed a gradual increase, peaking at about 114.5K in late August, before a slight decline to 92.7K by the end of September.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw a peak in weekly downloads of around 6.9K in early September. Revenue peaked at approximately $15.2K in late July but saw a downward trend, reaching around $9K by the end of September. Active users peaked at about 47.9K in mid-August, declining to 34.3K by the end of the quarter.
Hunting Clash: Shooting Games, another title from Ten Square Games S.A., experienced fluctuating weekly revenue, peaking at $9.7K in early July. Downloads saw a peak of 3K in late August, while active users showed a steady increase, peaking at 5.3K in late August before ending the quarter at 4K.
For more detailed insights and data, visit Sensor Tower.